Concepts:
These are things that are planned for the mud, but are not yet coded.
Professions
Certain skills will be reserved for professions. A player will be allowed to choose a profession starting at level 5. Each profession has a skill associated with it. Every level you gain from that point on you will gain +1% in your profession's skill. You will also have a chance of gaining an additional +1% to your profession based on how high your intelligence is. You may change professions at any time. When you leave a profession, you retain skill of your old profession but slowly lose abilities in it (-1% every 2 levels).
EXAMPLE:
Argul chooses "blacksmith" profession at level 5. This professions comes with the skill "repair".
As he levels he gains +1% to his repair ability every level. With his intelligence of 20, he also has a 20% chance of gaining an additional +1% to the ability every level. As he levels to level 13, his repair ability might grow something like this:
LEVEL | GAIN | INT BONUS | REPAIR |
---|---|---|---|
5 | 0 | 0 | 0 |
6 | 1 | 0 | 1 |
7 | 1 | 1 | 3 |
8 | 1 | 0 | 4 |
9 | 1 | 0 | 5 |
10 | 1 | 1 | 7 |
11 | 1 | 0 | 8 |
12 | 1 | 0 | 9 |
13 | 1 | 0 | 10 |
If Argul then chooses to change his profession to "bowyer" (makes bows and arrows), and progessions to level 20, his skill with "repair" and "fletching"(the skill associated with being a bowyer) might look like this:
LEVEL | GAIN | INT BONUS | FLETCHING | LOSS | REPAIR |
---|---|---|---|---|---|
13 | 0 | 0 | 0 | 0 | 10 |
14 | 1 | 0 | 1 | 0 | 10 |
15 | 1 | 0 | 2 | -1 | 9 |
16 | 1 | 1 | 4 | 0 | 9 |
17 | 1 | 1 | 6 | -1 | 8 |
18 | 1 | 0 | 7 | 0 | 8 |
19 | 1 | 0 | 8 | -1 | 7 |
20 | 1 | 0 | 9 | 0 | 7 |
Possible professions:
Profession | Skill | Explinaion |
---|---|---|
Armorer | repair | only armor |
Weaponsmith | repair | only weapons |
Mystic | recharge | wands and/or staffs |
Sailor | navigate | steer a large ocean vessel |
Herbalist | forage | find edible plants |
Negotiator | bargain | get better prices on things |
Baker | bake | Make food (bread) |
Bowyer | repair | missile weapons only |
Transportation